var delay=4000 //set delay in miliseconds
var curindex=0

var randomimages=new Array()

	randomimages[0]="images/random/00.jpg"
	randomimages[1]="images/random/01.jpg"
	randomimages[2]="images/random/02.jpg"
	randomimages[3]="images/random/03.jpg"
	randomimages[4]="images/random/04.jpg"
	randomimages[5]="images/random/05.jpg"
    randomimages[6]="images/random/06.jpg"
	randomimages[7]="images/random/07.jpg"
	randomimages[8]="images/random/08.jpg"
	randomimages[9]="images/random/09.jpg"
	randomimages[10]="images/random/10.jpg"
	randomimages[11]="images/random/11.jpg"
	randomimages[12]="images/random/12.jpg"
	randomimages[13]="images/random/13.jpg"
	randomimages[14]="images/random/14.jpg"
	randomimages[15]="images/random/15.jpg"
	randomimages[16]="images/random/16.jpg"
    randomimages[17]="images/random/17.jpg"
	randomimages[18]="images/random/18.jpg"
	randomimages[19]="images/random/19.jpg"
	randomimages[20]="images/random/20.jpg"
	randomimages[21]="images/random/21.jpg"
	randomimages[22]="images/random/22.jpg"
    randomimages[23]="images/random/23.jpg"
	randomimages[24]="images/random/24.jpg"
	randomimages[25]="images/random/25.jpg"
	randomimages[26]="images/random/26.jpg"
	randomimages[27]="images/random/27.jpg"
    randomimages[28]="images/random/28.jpg"
	randomimages[29]="images/random/29.jpg"
	randomimages[30]="images/random/30.jpg"
	randomimages[31]="images/random/31.jpg"

var preload=new Array()

for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]
}


function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)
